![]() Here, your three Navis will be able to clear your way to ShadeMan, although you will have to wait until next phase in order to challenge him. If you are successful, you will be able to clear both Dark Holes with MegaMan and Colonel (if you didn't, then you would need an extra phase to clear the DarkHoles, during which both navis would be protected from getting hit by KnightMan). Get KnightMan to one-turn in the space freed by MegaMan with the LongSword the last phase. ![]() During the Darkloid phase, a new TinHawk would respawn from the DarkHole to the right, and the BigBrute may move. Finally, for MegaMan, have him LongSword the column on the right (ie. Have one navi destroy the TinHawk, which should be on the singular panel, and the second to attack the other singular panel (one-turn would get you 3 Order Points). The next section of DarkPanels can be cleared with Colonel and KnightMan. Meanwhile, a second TinHawk should have made your way to one of the panels in front of you. During the Darkloid's phase, a TinHawk should have attacked Colonel or KnightMan (unless you uncovered the Bonus Panel and it resulted in a Major Hit), but neither should take damage. Liberate the Dark Hole with one remaining navi, and use the last to get the item panel (a heart). A one-turn liberation would open up a BonusPanel. Have him take out the BigBrute blocking the DarkHole. KnightMan, of course, is a specialist in pincer battles due to the Royal Wrecking Ball as his charged shot (which can hit enemies behind him). Let's party if he does not attack), the nearby TinHawk will attack MegaMan with its HawkAttack for 20 damage. In the Darkloid phase (ShadeMan will say Heh heh. With MegaMan, LongSword so that next phase, you can send two navis to clear the Dark Hole. (One-turn/ScreenDivide with your second navi will net you 2 order points). The key to the mission is to try and one-turn liberate, as this will liberate the panels around you, and thus keeping ShadeMan from attacking you.įirst, use KnightMan and Colonel on the right-hand side to open a way for MegaMan to use the LongSword. The chips that you can get through Bonus Panels in this mission are TimeBomb1 T, Navi+20 *, and Quake B. KnightMan will be at 400HP while Colonel has 300HP, while their special chips (KingdomCrusher for KnightMan and ColonelCannon for Colonel) will both be at 80 in the first playthrough. This is a slightly easier mission compared to the first, as you have three navis and more turns. ShadeMan's ability is that it can attack anyone next to a DarkPanel, while KnightMan will not take any out-of-battle damage and protect anyone next to them (as long as both are not attacked with the same attack. The first time through, you are asked if you want to enter Oran Area 3.Īgain, there will be a cutscene the first time through not found in subsequent playthroughs: This part of the walkthrough covers the second Liberation Mission in Oran Area 3, and the first playthrough in particular.
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